Main menu and death screen

As part of the module, it was required that we make a main menu screen, this would be achieved by starting up a new level, as well as a new game mode, widget and HUD.¬†Within the HUD I only needed to create a simple blueprint so that the display would come up on the editor….

Character animation

In order for my character to move at a fluid pace, I had to create and import various animations from blender into the event graph of my character animation blueprint. These animations included: Jump start Jump float Jump end Idle Walk Run Creating these different animation turned out to be quite time consuming, however once…

Footsteps in unreal

An important part of game design that is often unnoticed is footsteps. For my project I felt it appropriate to add in footsteps for my character, and for the sounds to change when he stepped on a different surface. To begin I needed to open up my characters run loop animation and create a new…

Trees in Unreal

I tried quite a few models in an attempt to make trees which I could use widely through my game, below you can see a couple of my attempts. At making a tree for my level, however in the end I only used one model.¬†The issue with the model above was that I couldn’t use…

Teleportation within the game.

To stop my character from respawning out of the world every time he fell down a hole, I decided to set up respawn points with the help of the teleportation node. The process would work in a similar way one would connect levels together. Once a character would interact with an object, they would be…

Game evaluation

According to the brief given, we were assigned to create a functional game with appropriate design and implementation strategies. At the beginning of the module we were given specific outline of a character to work with, this was a short, simple character with two arms and two legs. I somewhat followed this formula, making my…

Unreal engine – Collectible item

After a few prototyping a few potential collectable items, in the end I decided to go with a tankard of beer. Below is a shot of me UV mapping the main body of the tankard, I felt it easier to use a texture that features a lot throughout the game, however it is varied enough…

Game enemy concept

Sticking with the fantasy look that I want in my game, I designed a quick sculpt of what I want one of the weaker enemies to look like, this will be just the basic troll or orc enemies that the main character will face, the model will need more work however, though I think I…