Thoeretical perspectives

In order to further understand the evolution of the gaming industry, I have been looking at people’s changing attitudes towards games throughout the 20th and 21st century. To start I first looked at a paper created by Eduardo Neiva and Carlo Romano titled, The Semiotic Immersion of Video Game, Gamin Technology and Interactive Strategies. In…

Three most successful practical outcomes

I am personally surprised by the amount I have learned and achieved for the for this first year at university, with the help of my peers and teachers I have managed to get a firm grasp on what I would like to do in the future. There are a few achievements that I am particularly…

Self reflection

Over the past 3 months I have noticed changes in my; skills, attitude, timekeeping, etc. When I started the course I found myself not taking notes or sketches that could be used for future projects, recently however I have started planning and preparing work in my own notebook. This has turned out to be worth…

Development Plan

Personal development plan: Where am I now? I am at my first year on my foundation degree at university. Beforehand I studied for 2 years on a game and interactive design course in college. Where do I want to be? Ideally I would like to own or be part of a business in which I can use…