Rigging – Penguin

The rigging process for this particular model proved to be simpler than I thought it would be. Due to the character’s simple form (no hands or fingers) I was able to place the bones in and weigh them with relative ease. I could have done this more fluidly with removing any unnecessary bones such as the shoulders and the hips, but I found them useful when it came to automatic weighing Screen Shot 2017-06-07 at 11.44.53.png

Below is an example of how the weight painting works, I had to manually paint over a few bits such as under the arms so that the upper arm bone doesn’t manipulate the main body, but other than that it worked without issue.Screen Shot 2017-06-07 at 11.47.42.png


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