The walls

Instead of photoshop, I decided to create the wall texture with baking models from ZBrush. I created a high poly model of repeating bricks and baked them into a texture, this ended up working quite well while rendered within the unreal engine. As you can see below I decided to place extruding random bricks to give off more of a 3D feel to the walls.

I couldn’t get the repeat perfect and unfortunately, it stood out too much, however, I managed to hide these lines with the various beams around the room. Screen Shot 2017-02-07 at 14.34.57.pngScreen Shot 2017-02-07 at 14.35.37.png

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