modeling the Door.

The door was a particularly awkward model to create, as it would of bee too obvious if it were just a texture. The problem wasn’t necessarily the creation of the door, however, when exported to the unreal engine I encountered some problems.  Screen Shot 2017-02-07 at 13.52.55.pngAs you can see below the door exports with missing faces, I assume this is the normals flipped on the wrong side, however, I couldn’t find a way to fix this. I managed to use this model throughout the demo, I only needed to go back to change the source location in order to make the door rotate open correclyScreen Shot 2017-02-07 at 13.55.02.png

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