Meat creation

All the meat within the scene was quite awkward to create. In order to keep original texturing within the project, I needed to create a high poly version of the model, then bake it down as low as possible. For baking the texture I needed to UV unwrap the high poly models within blender, this took quite a while due to the limitations of the Macs.Screen Shot 2017-02-07 at 13.42.06.pngScreen Shot 2017-02-07 at 13.41.40.png

Unfortunately, the textures could have come out better, if I used Substance painter perhaps I would have gotten a better result, however, I only had Blender at the time.

Screen Shot 2017-02-07 at 14.09.18.pngScreen Shot 2017-02-07 at 14.05.37.png






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