Furniture creation

To fill out the scene all I needed was some static props. These were easily made within Blender and copy-pasted around the scene. Screen Shot 2017-02-07 at 14.18.44.png

The texturing proved to be fairly simple, the wood texture I used for the crates and floor were all made within photoshop. Each side was different so I could reuse the model without it becoming too repetitive.  Screen Shot 2017-02-07 at 14.20.21.png

The texture below was created within Zbrush as a means to create rotten wood, as if it had been eaten away. I managed to bake this on to a low poly model.

Screen Shot 2017-02-07 at 14.20.16.png


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