To fill out the scene all I needed was some static props. These were easily made within Blender and copy-pasted around the scene.
The texturing proved to be fairly simple, the wood texture I used for the crates and floor were all made within photoshop. Each side was different so I could reuse the model without it becoming too repetitive.
The texture below was created within Zbrush as a means to create rotten wood, as if it had been eaten away. I managed to bake this on to a low poly model.