To allow my character to move smoothly in the engine, he will need to transition from a walk, to a run. This was one of the more awkward animations to get right, however the end result Came out quite well. I had a few troubles isolating certain frames like the arms, before I found out to hide the bones. Completing the animation from the legs to the arms seemed to be the most effective way of completing the loop.
This video demonstrates what my character will look like at full speed in the engine.