Plans for the traffic light

upon completion of my Arduino, I decided to figure out ways to integrate 3D printing into the project. I thought that the use of servos would be an interesting thing to include. Below is a simple model on what I tried to create, as the green light flashes to go, a sign will appear that corresponds with the…

Character creation – Texture

One more of my responsibilities was to texture the models. To achieve this I first had to unwrap and bake the model, as well as bake it within substance painter. I did have a few troubles with texturing, such as finding that no smoothing information was exported with the model when exported from blender. This wasn’t really…

My end project

Due to time constraints, I had to go with the pedestrian crossing idea. Below is a video of the Arduino working, as you can see I couldn’t get my hands on a green light, so I had to make do with blue lights, which works just as well. Below is a full view of the circuitry, it…

More complex traffic light system

To look deeper into the code I found myself looking at a more complex system, below shows the same setup as before but this is the direction I took somewhat in the end. As you can see it adds a bit of interactability to create a pedestrian crossing system.  To start I simply need to add…

Arduino – 2nd Option – Traffic lights

While working on my clock designs I have been looking at backup plans for my Arduino that I could base my work off of. Below is a design for a simple traffic light system. I could possibly add a bit more interactability to this project, but it was a good way of learning what goes where and why….

Arduino designs – Clock design

To prepare for my first attempt at an Arduino, I decided to design out a cuckoo clock. Below is my final design, which I was planning to print out piece by piece with a 3D printer. The whole design is based off southern French wine culture and is covered with grapes, vines and barrels. For…

Arduino Evaluation & code

Arduino evaluation   //Projct – traffic light int carRed =12; int carYellow =11; int carGreen =10; int pedRed =9; int pedGreen = 8; int button = 2; int crossTime = 5000; unsigned long changeTime;   void setup () { pinMode(carRed, OUTPUT); pinMode(carYellow, OUTPUT); pinMode(carGreen, OUTPUT); pinMode(pedRed, OUTPUT); pinMode(pedGreen, OUTPUT); pinMode(button, INPUT); digitalWrite(carGreen,HIGH); digitalWrite(pedRed,HIGH); } void…

Fish asset – Baking

Throughout my entire project, I needed to use a process called baking so that I could keep the quality of the high poly models while only using a low poly version. The main Idea is to get the top picture (5000 Faces) looking like the bottom picture (200,000 Faces).In order to bake the model, first I…

Asset Building – barrel

To quickly add in an extra asset I decided to create a barrel, as an obstacle. All this model took was to add in some stock textures layered over with a light brush of red.

The HUB

Below is the finished HUB (both rendered and unrendered). This was fairly simple to put together, however, I did run into a few problems concerning the export to marmoset toolbag. While exporting, I found that the bear’s model had some unnatural stretching. I found that this was due to enlarging the model within blender in…

Penguin animation – jump

To add in a jump animation to smoothly transition to the controllable slide, I decided to go into the amination bar and follow this on from the idle animation. The animation is simply a double twirl by the penguin so that when it lands and repeats, it doesn’t spin back on itself. 

Penguin animation – Slide

Instead of having the penguin walking we decided to take a simpler and overall more sensical approach and have him slide. This particular animation is fairly short and just has the penguin manoeuvring in no particular direction.